Archive for the 'GIMP' Category

Gimp Planet Making – Blue Green Globes (Earth Like)

Blobe Blue Green FourI’ve been helping a friend out making some planets, now he needs lots so I had to develop a technique for making planets quickly in Gimp. In my previous solar system post I covered some basics around making a Solar system so hopefully this post will help flesh out the solar system a little more.

The below process makes heavy use of donjohn’s fractal world generator, I’m unsure what copyright the images it generates are under but for personal use you should be fairly right. The reason I use the fractal world generator is it generates a nice globe and a flat map projection in several variates and gives a nice working base to whip some planets up in Gimp. This doesn’t make beautifully photo realistic planets but it makes passable globes for use on a solar system overview images/maps and provides you with a matching world map you can take and work on later. Naturally to follow the below your going to need a copy of GIMP installed and probably this Script pack which I use heavily. I am by no means a GIMP expert so I’m sure there are other (better) ways of producing the below effects but hopefully it’ll get you started.

I’ll only cover one planetary type today – a Blue/Green earth type globe. If you really just want something to use in a hurry feel free to grab one of these. Usual rules apply CC BY-NC-SA 3.0 and credit myself and donjohn in someway :).

Making a Blue Green Earth type planet – XCF Demo File Here

Go to donjohn’s fractal world generator and generate a random world, make sure you check the resulting flat map (press create) before settling on a final globe and play around with rotation angle to get a nice view. Most importantly once you settle on a globe record all the settings this will let you recreate the same globe at a later date.

Gimp Planet Tutorial OneI’ve found a flat map image height of 1000px works well

Set the Map palette to “Atlas” and right click and copy the globe image and the flat map Images into Gimp as separate “New Images”. (Note: if you right click save as and then open these in GIMP ensure you change the image mode to RGB)Gimp Planet Tutorial Two

Then set the Map palette to “Mogensen” and copy/paste the new globe onto your globe Image in Gimp as a new layer and likewise with your map image:Gimp Planet Tutorial Three

Set the Mongesen layers on both images  in Gimp to Layer Mode “Overlay”. Then right click on your Mongesen layer and select “New from Visible“: Gimp Planet Tutorial Four

You can leave it there and jump down to adding clouds below. However you probably don’t want all your blue/green planets the same exact colour. So lets add some variety. First the ocean. Use the select by colour tool in addition mode (2 red squares) to select all the shades of blue (I set my threshold to 20 but the default of 15 works fine). Copy the Ocean from the Mongesen layer and then paste. Then do Layer to “New Layer”(this keeps the ocean aligned – do this on both images):

Gimp Planet Tutorial FiveInstant Deep Blue Oceans

Play around with different Gimp settings to get different ocean colours, I kept mine in a Blue/green pallette. But red and purple are achievable:Gimp Planet Tutorial Six

Play around with a mix of colouize and layer modes for even stranger effects.

Next Lets get some variety into our land masses,Firstly on the ocean layer on both images trigger layer>>Image size. Then use the select by colour tool on your ocean only layer but select in the empty space. Basically you want to select the empty pixels as by default these are all land mass (well most of them). Then select your Mongesen layer and copy then paste. Then do Layer to “New Layer”(this keeps the land aligned – do this on both images):Gimp Planet Tutorial Seven

Once again play around with different Gimp settings to get different land colours, You’ll find Layer modes less useful this time but Colors>>Colorize , Colors>>Hue-Saturation and Colors>>Color Balance far more useful (Whatever you do, do the same on both Images – Map & Globe):Gimp Planet Tutorial Eight

Hopefully now you have a base globe and a base map colored the way you want and looking pretty good:Gimp Planet Tutorial Nine

The base planetary map is finished at this point. However the globe needs some clouds and shadowing to make it look more ball like. Firstly some clouds on the globe image. Now the easiest thing I found to do was to search up some Earth images from NASA. Copy and Paste these into Gimp use the colour select tool to select and copy the clouds and paste those as a new layer onto your globe and scale them down. Now you can go do that yourself or simply save the png you like below and then follow the next step.

Firstly adjust the canvas size of the globe image.  Image>>Canvas Size and adjust this to 210x210px and center the image. Now File open as Layers and pick the cloud image you saved above. Set this layer  mode as Normal and Opacity at about 90%:Gimp Planet Tutorial Ten

Last few steps to go are to add some simple shadowing/highlighting. First add a new transparent layer to your globe image. Next select one of your original globe layers and first do layer to image size. Now grab the select by color tool and click in the empty space this will select all the empty pixels again. Next select>>Invert and select>>grow 1px. Click back onto your new layer and bucket fill this with solid black (#000000). The layer itself should be at the very top:Gimp Planet Tutorial eleven

Now duplicate the black circle layer and color>>invert. Then layer>>scale layer to 220px X 220px. Lastly move the layer to the left until a small segment of the black circle underneath is visible:Gimp Planet Tutorial twelve

Use the magic wand tool to select the white circle, Select>>Feather 40px. Finally select your black circle layer and press the delete key on your keyboard. Select>>None and hide the white circle layer. Set the Opacity of your black segment to 85-90% (see what looks nice): Gimp Planet Tutorial Thirteen

Almost done we just need to add a small highlight on the Sun-ward side, duplicate your black shadow crescent layer, Colors>>Invert ,  Layer>>Transform>>Flip Horizontally. Set opacity to 100% and Layer Mode to Overlay. Duplicate the layer and set Opacity to 50%:Gimp Planet Tutorial Fourteen

Last  Step; Layer>>new from visible, then duplicate that new layer. Select the lower of the two new layers and Filters>>Blur>>Gaussian Blur 8px. This gives the planet that sort of hazy aura you see around planet pictures sometimes. Save your xcf fie as next time you make a planet you can re-use the shadows and highlights from this file – saving yourself time:Gimp Planet Tutorial Fifteen

Export you planet as a gif/png and your map as a jpg and your done.

Blobe Blue Green FourBlobe Blue Green Four MapNow you are free to create as many earth like planets as you need for your fantasy Solar system(s). The above might seem like a complex process but once you get into a rhythm you can turn a planet out about every 10-15mins.  I’ll cover some slightly different techniques next time such as giving the planetary surface a rough/textured look and alien colours for example:

Daemon Two

Enjoy your Solar System building 🙂

GIMP – Importing Layered PDFs

I’m going to cover one way of importing multi-layered PDF’s into GIMP so that each layer in the PDF becomes a layer in GIMP. This method is not quick but is fairly easy requiring you to carry out the same activity multiple times. It does require the use of Inkscape to carry the conversion process. It does however retain the images in as close to original colour/quality state as possible without using commercial software. You may still experience problems fully replicating a 100% direct match as some layered PDF’s make use of the blending options available inside Adobe Indesign or other proprietary applications for each layer. This means at best we are guessing the blending options for some of these layers. The below instructions are specific to Windows machines if you’re running a Linux flavour the below should still work or should provide you with enough of a guide to get you on the right path.

I will mention that this is a very long blog post and I’ve spent the past 2 weeks trimming it down and can’t get it any smaller so for those who read the whole thing  sorry for the long read. To help out I’ve created a bit of jump index:

Modding and Bashing etiquette (Licensing/Copyright)

If your creating something for your own personal use that you’ll never share, no worries bash mod and print away no-one is going to mind. However if you want to share an item with the world (okay internet) remeber to check in with the artist before posting the file.  Whenever you’re dealing with someone else’s artwork always respect either there standing rules around mods and bashes or check personally with the company/artist in question.

For Example:

Fat Dragon Games policy on mods/bashes

WWG policy on mods/bashes

All my art (if you can call it that) is released under creative commons license meaning your free to mod and share whatever you make so long as it’s not a commercial venture, you credit myself in someway and you share the resulting work under a similar license. Some items I do release into the public domain which means anyone can use what they like and credit me or not.

If you do start to create your own papercraft items from scratch using your own hand built textures, your own photographed textures or public domain textures.  I would encourage you to make it very clear on each PDF what license you grant any future modders and bashes. I know myself I find it quiet frustrating when no license is apparent and I wish to make minor tweaks but don’t know if I can share the outcome and the artist is now unreachable. Sorry I’ll get off my soapbox now :).

Background and Comparison

For those curious as to why I’ve detailed this method first over some others I have 3 reasons I prefer this method:

  • We end up with an almost exact colour match of the component parts meaning mods will match existing terrain pieces more closely.
  • We end up with a highest quality image we can without adding image artifacts
  • You end up with your own copy of the “layered” PDF (okay now an XCF file) in GIMP so adding a new layer in the right order results in easier modding. Eg On a Lost Reich Mech I could add a new bullet hole layer above or below the dirt and grim layer to show old and new bullet holes.

I’ve put together a quick side by side comparison image of 2 different methods and the resulting output vs the original so you can see what I mean, example used is a segment from a Fat Dragon Games Capital City File (zoomed in about 800%) :

Left is original, Middle is this Method and Right is using a PDF printer. You will need to click and load the above separately to see the red halo around the PDF printer image

The difference above may seem minimal however my printer, prints the pdf version and original at different shades and then my eye can easily spot the different shading across a terrain piece. This is less important if the whole piece is affected (eg whole building) as opposed to say a new Custom tile or balcony addition to an existing building. Saying that even this method is not perfect and if the piece is especially complex\layer heavy you may struggle to get a perfect match.

Software Needed

You’ll need to download and install the latest version of Inkscape (0.48.2 when I wrote this), or as always you can just make use of the portable version and run it off a thumb drive. You’ll also need a copy of GIMP downloaded and installed, covered in a little more detail in my previous post.

Inkscape Extraction

To start off with pick the layered PDF you want to mod/bash, try not to pick a layered PDF with too many layers a good practice piece would be one of Fat Dragon Games layered PDFs from there newer sets.

I will say if you are planning on using the below on any of Dave Graffams buildings check he hasn’t released a PSD version before you go through the conversion process as this saves a significant amount of time and effort.

Launch Inkscape so it is open and ready to go, then go to File>>Open and select the PDF your interested in converting. You will be presented with this screen:

For me this screen is sometimes very slow to load and refresh so be patient with it and assume every click is registering. If you used a multiple Page PDF set the Page number to the page your interested in, in my case it’s only a single page so it is locked to page 1, move the “Precision of approximating gradient meshes” to very fine 246.0 and leave all other settings as they are and select “OK” – this can take some time and your computer may seem to lockup but give it chance to work and it should eventually return a result:

Yours wont have example file from lost Reich printed across it :). Available from Fat Dragon Games

Your PDF will now be opened in Inkscape with every layer from the PDF imported as an object in Inkscape. The layers will be imported without any Indesign blending options and all the layers will be visible so the image will look different to how it appears in the layered PDF:

I have noticed some differences with the way different artists layered PDF’s import into Inkscape, I think this is caused by the different adobe software being used and that layered PDF’s can be generated as either a tree or hierarchy structure. Below are some notes on what I’ve uncovered to date:

Fat Dragon Games (Tom Tullis) – Imports fairly normally with each layer as an object these tend to be grouped in one group. However each object has it’s own custom size requiring you to set a custom size on export to facilitate easy importing to GIMP and retain the relative X,Y location of the layers.

Dave Graffam – Imports in long nested groups of objects cutting or moving the objects out of these nested groups causes the image links to no longer function (or it does for me). All objects are the same size so making exporting easier, however often you are clicking into nested groups for some time to find the base level.

Okumarts Games – Nested like Daves but sized like Fat Dragon Games. It is possible to ungroup the layers and export them the same as Fat Dragon Games (follow Fat Dragon Guide and you should be okay)

Mine (UFO etc) – Is some sort of odd cross between the two. The objects are a fixed page size like Dave’s but they are not nested in nested groups and all sit at the top level like Tom’s under one group (follow Fat Dragon Guide and you should be okay).

If I uncover any further different types I’ll add them to the above in the future and expand the below section.

Fat Dragon Games et al Process:

Select the Imported group (click on it once), then go to menu item “Object” and select “Ungroup” (Shift-Ctrl-G). You should now have this:

In the red circled area above make note of the “X” coordinates, Y coordinates, W size and H size. In my case this is -7.5, 25, 765 and 990. Next we can start exporting the different layers first up deselect all layers either by clicking somewhere to left of the selected group or by going to Edit>>Deselect (right near the bottom).Next click on your images and the topmost image in the stack will be selected:

Now to start Exporting either go to File>>Export Bitmap or use Shift-Ctrl-E and the export dialogue will open. Select Custom along the top, then change x0, y0, width and height values to those you noted above. Select the browse button and select a location to save the image file to and the name. The name isn’t critical and if you don’t know what is on the layer selected simply call it “one” and the next “two” etc or some other logical naming pattern you prefer. Lastly tick on “Hide all except selected” and press “Export”:

You have just exported your first layer. Now onto the remaining 5 to 5000 this is fairly quick although repetitive. You can leave the export window sitting open. Open the object properties window Object>>Object Properties or Shift-Ctrl-O on the little window that opens tick Hide. Again leave this open. Next click on the middle of your images and the next object down will be selected. Simply Click on your export Window and name the png to something else and then hit export:

Repeat the above hide>>Click>>Name>>Export process until you are left with a blank white page:

You have now captured all the individual layers that make up that PDF. There is no need to save the inkscape file as you have the original PDF and really we didn’t add much value in inkscape but you can save it if you like. To unhide all the objects before saving it’s Object>>Unhide All. Now skip down to GIMP Reassembly.

Dave Graffam Process:

This is essentially the same as the above process but you don’t need to worry about setting a custom size before exporting you can basically export each layer at the stock size. The trick is making sure you click down deep enough into the groups such that your at the bottom of the group pile. I’ve tried ungrouping but this for me breaks the image link(s) and I end up in a mess with red image cant be found error links all over the place, so try de-grouping at your own risk.

Okay first up open your Export Dialogue (File>>Export Bitmap or use Shift-Ctrl-E) and Object Windows (Object>>Object Properties or Shift-Ctrl-O). Put these out of the way so you can see the image in the middle.

The key point to watch is the group dropdown (circled red above) basically keep clicking on the image in the same spot until the numbers stop changing, just click as quick as you can and watch that little window eventually you’ll see the name stop changing:

You can see above I started at #g2997 and ended a #g4113 (there were about 7 layers).

Now just export that Layer using Export bitmap Window. Select the browse button and select a location to save the image file to and the name. The name isn’t critical and if you don’t know what is on the layer selected simply call it “one” and the next “two” etc or some other logical naming pattern you prefer. Lastly tick on “Hide all except selected” and press “Export”. Once it is Exported use the Object properties Window to simply hide the layer:

Crates Exported and Hidden

Now to export the next images simply start clicking on a piece of the image until again the numbers stop changing in the group dropdown. Sometimes you can get away with a single click and export if you click on the same or just about the same spot you clicked on for the last object, I would however be very cautious doing this as it is easy to end up hiding and missing an option layer. I expanded the list in the below so you can see how deep I am:

Simply Repeat the Multi Click>>Export>>Hide process until the Page is empty. Dave usually has a ton of options so expect to being do this for some time.

You have now captured all the individual layers that make up the PDF. There is no need to save the inkscape file as you have the original PDF and really we didn’t add much value in inkscape but you can save it if you like. To unhide all the objects before saving it’s Object>>Unhide All. Now read on to GIMP Reassembly

GIMP Reassembly

So you now hopefully have a folder full of images for the particular PDF:

This next step is slightly easier if you are using dual monitors. Next open the original PDF in Adobe Reader and then open all your extracted layers in GIMP using File>>Open as Layers and make your way to your extracted image folder and then select all the extracted images and select open. You should now have something vaguely resembling this:

As you can see in the above the GIMP layer order does not currently match the layer order that appears in the PDF we basically need to make the GIMP layer order the same as the PDF layer order. You should be able to see all the layers in the Layers – Brushes Dock but if not this can be opened by going to Windows>>Dockable Dialogs>>Layers or Pressing Ctrl + L. Now its a simple matter of clicking on each of your imported Layers in the layer dialogue inside GIMP and moving it up and down to the correct location using the mouse. A quick tip I tend to work from the bottom up so I’ll hide all the layers except the very bottom one in Adobe reader and then hide all the layers in GIMP and show each one there until I find the matching layer and move it to the correct location:

In the above I’m finding the Stencils Layer

Now repeat the above moving layers up and down until the layer orders in Adobe and GIMP  match. Now don’t forget to save the file in GIMP at this point, it is also a good idea to shrink the canvas size down a little (see my previous post) to avoid the margin printing issue in GIMP.

All done, when you get used to the whole process you can do a whole 10 layered PDF in about 15mins

Now if you have a layer in GIMP which isn’t looking right when compared with the original you will need to change the blending mode for that layer in GIMP. Click on the layer (select it in GIMP) at the top of the layer panel you can see “Mode” click to the right of the word “Mode” on top of “normal” works well and you will presented with a bunch of blending options:

Unfortunately I can’t guide you to which one exactly to use but some good ones to try are “Overlay”, “Darken Only”, “Burn”, “Screen”, “Hard light” and “Soft Light”. You’ll need to try different layer modes until you either get lucky and get an exact match or close enough that your happy with the result. I have found with some of Dave’s models my best results have been achieved by turning a layer off completely, my best guess is this is due to slight incompatibilities between the software Dave uses (Photoshop) to generate the files and GIMP.

Hopefully you now have an exact duplicate of the original PDF or very close this means any additions or bashes you make using this file should be an almost exact colour and quality match to anything you have already printed. So why not have some fun and add something interesting to the file :

Hello Skorpion? – Big apology to Tom at Fat Dragon Games

Hopefully the above info is helpful to those who wish to create some changes to layered PDF’s while retaining the quality. As this post is already very long I’ll cover doing some simple additions and changes to a file in my next post.

Have Fun 🙂

GIMP – Getting Started with Papercraft Modding/Bashing – One

First up normally when I start talking to people about GIMP they get all nervous looking and edge towards a door, I think they assume I mean these, so to clarify my post is about GIMP (GNU Image Manipulation Program). I wrote this blog post for a few reasons. First I wanted some basic info to go with the Lost Reich posts I’ll be putting up later and as I seem to have posted/sent information like this out a few times to different people I thought others might find it useful.

First up the online Gimp help files are actually helpful and very well written so I would encourage people to have a flick through those. I will admit that for a new user they could seem a little over whelming with the amount of info presented. The full help files can be found here, I suspect most people will want to jump straight to Chapter 3 in that document as that’s were the real meaty help and how to use starts. My post below  is a bit of a shortcut primer to just get you up and running quickly and start hacking some basic mods into an existing paper models  but is no substitute for the full help files and hard won experience.

If your switching across to GIMP from your totally legal and fully purchased copy of photoshop. I would encourage you to stick with GIMP it took me about 3 months to become fully comfortable with GIMP when I switched over from my old copy of photoshop 5/6.  Now I couldn’t live without some features in GIMP such as “Paste as New Image” (suspect photoshop has that now) and the ability to push docks onto my 2nd monitor as separate Windows. I will admit though that sometimes it takes a little longer in GIMP or it takes me time to locate a plugin to do the same job but unless your a high paid commercial graphic designer, GIMP should meet your needs :). Just give it a chance and give your mind a chance to learn (re-learn) where everything is.

* I have assumed with the below that the user has some understanding of terms like “docks”, can install the software and has some basic level of software knowledge. If not drop me a comment and I’ll try and clarify or help further.

Getting GIMP and First Startup

First up download GIMP and install, the version available when I wrote this is 2.8.2, so your success with the below instructions might vary if we are now up to version 4 and/or its the year 2022.  Personally I prefer to use the portable version to the full install version as I tend to run GIMP off my external HDD I carry with me everywhere.

Next up launch Gimp either via the menu item/desktop icon or via the GIMPportable.exe if using the portable version. Now hopefully you’ll end up with something that looks like this on the first launch:

No I’m not a Starwars and Lego Fan..not at all

The first issue most people have is that we have 3 separate windows, if your running dual or more monitors I’d encourage you to leave GIMP in the above configuration. This will let you push the main image window onto one whole screen and manage the docks on your second screen so maximizing space when image editing (be nice if GIMP just treated both screens as 1 big screen..maybe next version).

However if you prefer a single window or have only one monitor, simply place GIMP into Single Window mode by going to the menu item “Windows” and select the bottom Option “Single-Window Mode” (depending on how your OS operates you may need to close and restart GIMP to have single window mode appear). Below are two more Screenshots, one in single window mode and the other how I have Gimp setup on two monitors (I normally have more docks opened out and untabbed):

Personally with dual monitors I find the above restrictive, but everyone has there own preference so use what your most comfortable with.
I wish it looked that clean IRL with no monitor bezels 🙂

On the odd chance someone is missing some of the default docks to get those back simply go to the “Windows” menu item and first check that “Hide Docks” isn’t ticked on if it is untick it or simply hit the tab key. If you still have no luck go to “Windows” menu item again and select the recently closed docks option if there any options under that select them and it should return your docks. Still no good, Okay one more easy solution to try, go to menu item “edit” and select “preferences” then select “Window Management” (2nd last item) on the small screen on the right then select the “reset saved window positions to default values” select ok on the question that pops up and then hit ok and close GIMP and relaunch. Hopefully the default dialogs have reappeared.

Still no luck? You have my sympathies and I have no idea whats happened to your install, maybe best to try a re-install or try the portable version I mention above, but if you want you can rebuild your docks by hand but it is painful. First up hold ctrl and hit b this will return your toolbox you’ll need to re-size it a little as it will probably be long and thin. Next Select the “Windows” menu item again then the  Dockable Dialogs and select the ones you want one by one and drag the docks back together. At a minimum you want Layers, Brushes and Tool Options. However many others are useful such as Channels, Paths and Undo history but you’ll figure out what you use/need over time.

Basic Paper Model Mods

Okay number one rule with anything in GIMP, most stuff can be subject to an undo, as with most programs undo is under the edit menu item or triggered through a ctrl-z, so don’t be afraid to use it :).

Getting the PDF into GIMP

This is actually much easier than you would think, the worst thing is that Gimp can’t handle layered PDF’s so it only imports the default view you get when you first open the PDF. I’ll cover a work around for this in a later post:

First Launch GIMP

Then Go to “File” then “Open” and browse to the PDF you wish to open and select it (I opened One Monks Old Devils-Imps.pdf ), you’ll be presented with the below:

The most important point on this screen is to make sure the resolution is set to 300 (pixels/in – default setting) and then click Import

In the above this was a simple 1 page PDF if I had imported a multi-page (not layered)PDF I would have seen multiple pages (see below) on the selection screen and each page I selected would be given it’s own layer in GIMP – Think of layers like different bits of papers with a different picture/drawing on it.

We now have our Imps inside GIMP seemingly ready to go, however if you simply print the page now from GIMP you’ll notice it comes out a little smaller than out of the PDF. I don’t fully understand why but there appears to be some internal margin in GIMP which forces the document to be shrunk on print out. To get around this we simply shrink the paper (canvas) size a little.
Go to “Image” then select “Canvas Size” (Do not use Scale Image), your canvas will probably be 2550×3300 px, Click on the “px” value (see below) and change it to %, change both values to 92% (optional turn on the little chain-link icon and change just the top value and both will match or very close). Press the “Center” button and then press “Resize” (you may have to play around with the X and Y values to get the robo marks to stay in view)

Okay why did we just do that last step? If you now go to “File” and “Print”, select your normal printer, now see right at the top you have a tab next to “General” called “Image setting” click that (see below). See the Resolution is  set to 300, If you don’t shrink your canvas a little Gimps internal margins kick in and the resolution on this screen will be above 300, normally around 320-325  and hence your print outs are small. Now on the below screen you can select the “ignore margins” button and manually set your resolution back to 300 but I tend to forget and end up wasting ink and paper… feel free to check out the below screen before you shrink the canvas.

One Way of re-colouring

As with most software there are 3-4 different ways of doing something. GIMP is no different and the below is one way you can re-colour in GIMP, the below will however only let you re-colour it wont for example let you apply a different camo texture, but I’ll cover that in a later post. This way is very quick but not without its limitations it will change all instances of that colour/hue to a different colour/hue. So it works best on large single colour critters, Demons, Dragons, Trolls etc.

You have your Image all ready to go:

Next up go to “Colors” and select “Hue and Saturation”, this will launch this screen

I want some Blue Devils, so I select “R” for red as mostly their skin is Red and now I simply adjust the Hue slider until I get a nice Blue shade. If I want a lighter Blue I simply adjust the Lightness and Saturation Sliders (make sure the little Preview box above “help” is ticked on) until I’m happy with the colour. Below are some example re-colours and the settings used to achieve them. In both cases I adjusted both the Red and Magenta channels but have included screen grabs of both.

Blue Frost Demons

How about some Bright Green Forest Demons?

Once your happy with the colour, select ok and the minis will be re-coloured then save your version as an xcf  file and print your document, cut out (or run through your Cameo/Robo) and enjoy your newly coloured minis.

I’ll leave it  there for now as this post is very long, hopefully there is enough above to get you started. I’ll cover a bit more in other posts later this and next week, I have 3 posts part drafted. If you want me to cover something specific feel free to leave a comment asking/requesting it and I’ll try and add it to my next post.

As always have fun


Project Status


WWII Project First Release

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B-tech Buildings Five

20%


Design Victorian era City

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Something Different

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