Archive for September, 2010

Paper Miniature – Sand Gecko (Paper Dunebuggy)

This was another project from late last year a paper Dunebuggy. I was working on it while I was sick so the progress was slow but I did get it finished. It was a much tougher project than I initially thought it would be and took a significant amount of time to complete. In the end the Sand Gecko was born, although with much trial and error.

The reason I started this project was that Jim over at One Monk Miniatures put out a very nice card tank. It was simple to construct had some really great texturing and a wide variety of colour schemes. If you need a paper tank for wargamming even as a proxy until your real metal/resin one turns up. I’d recommend heading over and grabbing the Wolverine. I found 95% print out to be a slightly better sizing but thats more my own personal taste.

Under Defiance or pretty much any generic Sci-fi wargamming rules I needed a more diverse range of vechiles than just a tank and troopers. I checked over what Jim had planned for the future of Terra-force and no dunebuggy was listed as a potential build (no point in doubling up). I had also been thinking about designing a paper dunebuggy for a long time but hadn’t been able to come up with any viable way to attach the wheels to an angled chassis.

First up came the design phase in the past I’d always tried to design papercraft items in blender/3d max. Those two programs always seemed to me to be massive overkill in terms of features and functionality for rather simple meshes that are required for paper models. After looking over a few options I decided to simply use sketchup as it was something I had used extensively for another project and I was most familiar with the interface at the time.

I had some problems initially with sketchup locating some of the more advanced options and sometimes the lack of fine increment control can be annoying but overall it turned out to be a great tool to use for designing the model and I’ll probably stick with it for all future models. With the design process I go through the scale of the object in sketchup is unimportant but the size and proportions of the objects on the model had to be correct. Also with grouping you can easily scale things up and down in sketchup if needed and once I was happy with the design I scaled it down to what I thought would be good size. After a few aborted designs I ended up with the below (This is exploded into parts):

I solved the Wheel to body issue by using a full length axle which interlocks with the body the wheels then attach to this. The mesh was exported as a Google earth file and imported to pepakura for unfolding layout and printing. Initially this was done at a 1:1 scale and the below was constructed, version 1:

A few problems became apparent with this model during assembly;

  1. It seemed a little on the big size when compared to the wolverine tank or a marine.
  2. The half round axles were an absolute nightmare to build.
  3. I’d forgotten to build an internal liner for the driver/passenger area.
  4. the single card thickness roll cage was to flimsy.

Most were minor issues and I doubled up the rollcage and eyeballed an internal liner while building version 1. The half round axle really worried me as it was a complete nightmare to build and very fiddly, additionally trying to build the axle at 15mm would have been near impossible.

Back to the drawing board, well sketchup. I thought a hexagon might be a better shape, easier to construct while not losing the perception of a round axle. The entire model was decreased in size to about 85% of the original and I duplicated the rollcage bars and drew in an internal liner. Version2 was born in all it’s glory (V1 Left, V2 Right):

I was much happier with the size but the axle although easier to build was still in the realm of annoyingly fiddly. I decided to try a square axle but mounted as a diamond shape so that a point was pointing upwards and forwards, again to give an illusion of roundness. I was also happy enough with the rest of the design that I decided to add the panel lines and detailing. Version 3 was born

I was very happy with the square axles, easy to assemble and they didn’t detract from the design at all, the panel lines were added in inkscape but this ended up being a partial waste of time as later I had to texture in Gimp and I ended up drawing/painting over all the inkscape work, it did however provide me with a design guide.

At about this point I thought I’m nearly finished just a few textures to slap down and I’m done…Boy was I wrong, I have nothing but the utmost respect for Onemonk I have no idea how he can texture so fast. He had the Wolverine textured in just 3 days, I ended up taking over 2 weeks on the dunebuggy. These were the issues I had to overcome during the process:

  1. Matching the Camo/Colours of the wolverine
  2. Matching the look (wear and tear) of the wolverine
  3. Developing my own texture style for tyres, seats, mud etc
  4. Putting it all together in a layered PDF
  5. Putting together the instructions
  6. Putting together the GSD file for Robocutters
  7. Doing a special 15mm version PDF/GSD

Most of the problems I had seemed to relate to workflow with a lot of double work occurring and finding free software to do what I needed to do. I completely underestimated how much work instructions are. Needless to say I learnt a lot solving the above issues and I was able to apply a lot of what I learnt to the dragonfly. I’m not going to detail all the problems and their solutions as that would make this post to big but some of the key points:

  1. Have good layer management in GIMP
  2. Save double backups while working, I lost a whole days work when GIMP crashed mid save corrupting my main working file.
  3. Don’t finish 1 piece and move to the next do everything on the model at once, ie colour everything, age/wear everything, add detail last
  4. Scribus didn’t generate layered PDF’s correctly, ie it would always print all layers no matter what was visible on the screen in the pdf, another onemonk forum user had the same issue (bug track). Although I don’t think the dev’s understand the problem and as far as I can tell it’s still pending repair.
  5. Instructions + GSD are almost as much work as texturing

Below are some final pictures of the Dunebuggy dubbed the Sand Gecko. For my first from scratch design with textures, I’m very happy with how it turned out. I learnt a lot during it’s development. The people over at one monk’s forum provided heaps of feedback and motivation to keep going. You can thank them all for the alternate rollbars and the racing versions 🙂 :

Files below as usual rename the odt files to .gsd. The PDF’s are layered so you can turn options on and off. The 15mm version is build-able (see above) but you’ll need tweezers, consider yourself warned :). The PDF’s are very big 20mb’s so best to do a save as rather than try and view in your web browser

Dunebuggy 30mm pdf

Dunebuggy 15mm pdf

Instructions Dunebuggy

DuneCut-page1 GSD

DuneCut-page2 GSD

Dunecut-15mm GSD

You can use the dunebuggy with Jims Terraforce marines or Slicks NCC Troopers. I did a test and a plastic/metal driver will also fit.
Terra Force Marines
NCC Troopers

Have fun….the bears are coming I promise 🙂

(This model is release under Attribution-NonCommercial-ShareAlike 3.0 Unported)

Gaming Weekend

This is not exactly a project but it was a fun wargaming weekend and it is what a lot of my projects work towards. I also used a significant amount of time preparing for the weekend over the past 10 days.  As we had a long weekend I headed to a friends place for 2 days of wargamming slaughter (mostly me being slaughtered).

First up was Defiance vital ground, which is a skirmish based  sci-fi game which you can use any models for. So the lego clone army was broken out for this game although I had managed to lose my troop list and had to use the generic star marines list. We had an 4000pt army on each side so I got to field a TX-130 for the first time as well as a couple of AT-PT’s and of course some scout and regular clone troopers. I don’t have any scout helmets so the clone troopers with no helmets represent scouts.

After the glory and excitement of the setup I proceeded to get my butt handed to me  by the opposing UNE force.  I did have one very nice maneuver were I killed of about 8 of the UNE infantry with an AT-PT but after that it was all downhill. Some lucky shots by some UNE infantry took out my AT-PT’s. Normally in defiance destroying  vehicles with infantry weapons is very very difficult so to have both of them destroyed by infantry was pretty unlucky. The Tx-130 likewise got unlucky losing it’s 2 best weapons in the first point of damage it took. After that it was all downhill, a couple of pictures from deployment:

(Sorry about photo quality)

After the UNE troops had finished giving the clone army a pasting they moved on to issue an even more humiliating defeat to the Space thugs (Orks). Making the UNE army the undefeated army of the weekend. Lessons learnt from the above make sure your infantry have some kind of anti-vehicle weapons.

We also played a giant game of Songs of Blades and Hero’s. This was one giant game of 300pts a person and 6 factions we had Barbarians, Kobolds+Wyvern, Goblins 1, Goblins 2, Adult dragon + Rat wolverine’s and Lizardmen.  We actually made the table a little big with about 6footx6foot playing area. Most of the players were learning as they played and I forgot a few rules which made for some interesting situations.  The game was ended in the end by adding an impromptu goal as we had to get up early the next day to clean the location and drive back home.  The Adult dragon was virtually unstoppable although it had some issues actually delivering a killer blow, the rats with it had no such problems dishing a quiet a significant amount of death.

The first goblin warband  dealt a significant amount of death to the lizardmen before being caught between the Wyvern/Kobold and the remaining lizardmen and being almost wiped out. Goblin2 band kept the dragon and rats busy although ii cost quiet a number of goblin warriors to do so. The barbarians quit the field early on due to problems with their general (player had to go home). Due to the size of the board and some very unlucky rolling the poor kobolds spent the whole time trying to move into combat range. Fun was had by all even with the rules mistakes and board size issues. A few pictures:

Goblin Warband 2 facing the Dragon

Goblin Warband1 facing the Lizardmen (Wyvern moving in, in background)

Dishing out and receiving some pain

Wyvern on oneside, Lizardmen on the other…time to run

It was great weekend and hopefully I’ll be able to do another one soon by then I hope to re-write my clone army list for defiance, My Onemonk marines will be done and I’ll have my WWG hinterland layout ready to go as well as some more SOBH warbands + all my frog/bear/turtle warbands.

I better get back onto those Pirate bears now 🙂

Native Bears – Paper Miniatures

Here are the next set of paper miniatures for Song of fur and buttons. Native bears, Oviraptors , Gallimimus dinosaurs and some egg markers. With these you can do the scenarios in Song of Fur and buttons up to the sixth one.

I based the native bears on the Koala’s and added a few extra troop types, so that later on I can use them as a more full faction for regular song of blades and hero’s games. First up the dinosaurs, I didn’t do nest marks for the Gallimimus but did do egg markers as these seemed more useful as they can be dropped if needed:

Next are the Oviraptors slightly smaller than the Gallimimus but very much more colourful, oddly enough most of the reference pictures I found for Oviraptors had them coloured brightly and oddly:

For the native bears I added a banner bearer, musicians and some Boomerang throwers. No cavalry for these guys but that seemed not in the spirit of the faction:

Native Spear

Native Elite

Native Ambushers

Native Boomerang Throwers

Native Musicians and Standard Bearer

Native Leaders(Sulpher Crest, Hero/Leader, Stitch Doctor)

The Elementals For the Stitch doctor to Summon

Here are the extra stats for the extra troop types:

Native Leaf Bearer – Troop
Points 26 Quality 3+ Combat 2
Special Rules: Forester, Standard Bearer

Native Musician Rattler – Troop
Points 16 Quality 3+ Combat 1
Special Rules:
Forester, Music

Native Musician Piper – Troop
Points 22 Quality 3+ Combat 1
Special Rules:
Forester, Music, Stealth

Native Boomerang Thrower – Troop
Points 33 Quality 4+ Combat 3
Special Rules: Forester, Shooter: Medium

I managed to work out some better settings on my camera so the pic’s are coming out slightly clearer. I basically put a homemade diffuser over the flash so I can use the flash without washing out the mini’s to much. This is in addition to the normal lightbox, it seems to have improved the pic’s a fair bit.

The files are below, as usual you will need to rename the GSD files after you download them (feel free to grab some bases from Onemonks site):

Gallimimus One Final – PDF

Gallimimus One – GSD

Oviraptor One Final – PDF

Oviraptor One – GSD

Bear Native One Final – PDF

Bear Native One – GSD

Bear Native Two Final – PDF

Bear Native Two – GSD

Bear Native Three Final – PDF

Bear Native Three -GSD

I’ll get to work on the pirate bears :).

 

 

Colonial Bears – Paper Miniatures

I’ve been working on some paper miniatures for Song of fur and buttons. First up are the Colonial bears and the Compsognathus dinosaurs, I also did some honey pot markers. I did these in a different style to the normal onemonk style a more cartoon chibi style. I found them much easier to draw as the style seems to fit more to my naturally inclined drawing style :).

First up are the Colonial Bears, I’ve done the 3 main hero’s plus an extra female heroin. Next up came the Bear infantry carrying rifle muskets and lastly the Bear special infantry. I didn’t do a Colonial Captain but I did one of each of the infantry types with mustache which I’m going to use as Colonial Captains. Below are pictures of each troop type:

Fursworth,  Cuddlesbury, Paws, Fluffyfur

Lady Fluffyfur was added primarily for my wife as she tends to like to play female heroin’s. I see her as the daughter of an important Colonial Bear who is always following our three intrepid bear hero’s even when she’s not supposed to be and helping them out when she can.  Hopefully others will enjoy using her as well, the stats to play her are below:

Lady  Penelope Fluffyfur – Personality
Points 80  Quality 3+ Combat 3
Special Rules: Hero, Acrobat, Fearless Shooter: Medium


 

 

Bear Infantry

Bear Special Infantry

I’m going to add a few more troop types once I’ve finished off all the other troops to play fur and buttons through to the end.  Next up are the Compsognathus dinosaurs and honey pot markers:

The above miniatures  cover the first two scenarios in the fur and buttons book. The files are below, as usual you will need to rename the GSD files after you download them.

Colonial Bear One – PDF

Colonial Bear One – GSD

edit: I’ve relaid out the compsognathus and have made 6 honey pots fit on the sheet:

Compsognathus One Improved – PDF

Comp One Imp – GSD

I’ve left the originals below for completeness but the above should be used 🙂

Compsognathus One – PDF

Compsognathus One – GSD

I’ll finish up the remaining troop types needed to play the scenario’s through over the next week or so. A big thanks go’s out to Ganesha Games and Ben who developed and released Fur and buttons as it really is a fun setting for Song of Blades and Heroes.


Project Status


WWII Project First Release

80%


B-tech Buildings Five

20%


Design Victorian era City

15%


Something Different

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