Archive for September, 2014

Battletech – Roads Asphalt

6mm Asphalt Road Tiles Decorative CircleNow that we have power on our Battletech map-board we need some roads so people can move around and start to build the city…maybe I’ve played a little to much Simcity in my time. Some simple asphalt road tiles to spread around your map board to give it more of a city feel. Later I may do some transition tiles for cross-country roads so they meld better with a green background.

The road tile image I created myself using base textures, there’s not to much to a simple road tile, concrete, asphalt and some drop shadows and your pretty much done. I did throw on some drains and rubbish but at this scale you’ll need a magnify glass to see them. As Battletech runs in two very different scales, 1:300 for the miniatures and 1:900 for the ground scale I struggled a little with what to do. In the end I scaled the road widths to about 1:300 so two 1:300 cars can be placed on each road half and not look strange. The car-park tile I split the difference and just made the parking spots about 1:500 no particular reason other than it looked okay.  Later I might do a proper drop in 1:300 scale car-park area in various hex sizes making the single tile redundant but it works for now.

Asphalt Road Tiles 1200x900

It would seem that hex size on the old Battletech maps and the new Battletech maps is different. Not by much 32mm vs 33mm. However that 1mm causes big problems when you string 10 road tiles together in a long straight suddenly your either half hex short or half hex to long. So the only solution I could see was to export a version at 32mm and a version at 33mm. If your using mostly new map-boards or the downloaded map sheets from RPGnow. It is safest to stick with the 33mm size, if you have a ton of old printed map sheets from the 80s/90s go with the 32mm sized tiles, If your not sure I’d run with the 33mm as that’s what the new stuff seems to be created in. I also created a 38mm/1.5inch version for those playing on a larger hex size. If someone has a need for some other odd size feel free to leave a comment and I’ll export a copy at that size (hex dimensions flat to flat in mm) – not promising it’ll have the layer options :). Due to this 32/33 discrepancy I’ll also need to upload a new base for the power plant in 33mm but I’ll do this when I get time to finish the page of plain concrete pieces.

Asphalt Road Tiles mockup  1200x900

I used the Megamek Road tiles to check I had included all the various turn shapes etc, hopefully I haven’t missed any. Later on I might try and pull together a high tech road set if I can find some inspiration but for the moment I’ve got more than enough basic models to work on. No cut files as they seemed a tad redundant as you’ll need to glue the tiles to some heavier weight card and cut around them so the tiles have more heft/durability. I’d recommend box board, matt board, cereal box card as good starters to back the tiles to, or you can do what I did and mount them on 0.8mm magnetic sheet. They are much easier and quicker to cut out with scissors than using a box cutter or scalpel blade.

To prevent them slipping around you can paint the backs with a thin layer of PVA glue or if you can get hold of it that paint on rubber stuff that should help a little with keeping them in place (trusty old blu-tak will also work). If you do use magnetic sheet simply place a big piece of flat tin/steel (1.5mm thick) under your paper map and then drop the tiles on and they wont shift and as a bonus the map sheet wont move either. Links to the pdf files are below- enjoy 🙂

Roads Asphalt 32mm hex 1.25 inches

Roads Asphalt 33mm hex 1.3 inches

Roads Asphalth 38mm hex 1.5 inches

Step with care and great tact ,and remember that Life’s a Great Balancing Act. – Dr. Seuss 

 

Battletech – Building Sci-Fi Power Plant

There is not to much card/paper hex based terrain around the internet that is designed to neatly fit on the standard 32mm or 1-3/16 inch Battletech hex without overhanging. As a sort of sub project in one of the several larger projects I’ve been working on, here is a Sci-fi power plant designed to fit neatly inside 5 standard Battletech hex’s.

Final Picture Scaled

Battlemechs not included 🙂

I designed the simple mesh in sketchup and then retrieved one of the many free sci-fi texture packs available across the internet to texture the mesh in GIMP – Full credit to Philipk across at the polycount forum for making the textures freely available. I did do some recolouring and tweaking to textures so they looked better on printout although at 6mm scale, textures are pretty redundant by the time the printer prints them.

PowerGeneratorOneSketchupColours

I did do two size varieties a standard 32mm 1-3/16inch hex size model and a 38mm 1 – 1/2 inch hex size model. Essentially the larger is just an upscale of the smaller although I kept the single door at about 7mm tall on both. My goal for the 32mm model was to have all the parts on a single page which was a bit of tight squeeze but they all fit with a bit of careful placement, unfortunately the 38mm model spans two pages.  I did a cutfile for the 32mm version which I also test built, although my cutter is playing up again so use the cut file at your own risk. The larger 38mm model has no cutfile – sorry, but I did include the rego marks in the 38mm pdf so generating one from the 32mm cut file should be easy enough if you have the desire. Minimal instructions included as most of the shapes are pretty simple box’s and half circles to assemble, although I have included an exploded view of the completed model inside the PDF’s and a few assembly dot points.

Exploded Image

I’ve uploaded a copy of the cleaned up sketchup file with the blue textures in place to the sketchup warehouse (Here). I have some plans for a modified 15mm and 30mm version for normal sized wargaming but I’ll have to see if I have time pull those together later on.

Power Plant One 32mm 1-25 inch

Power Plant One 38mm_1-5 Inch

Rename the studio file from .txt to .studio once you’ve downloaded it

Power Plant One 32mm cut File

Do not follow where the path may lead. Go instead where there is no path and leave a trail – Ralph Waldo Emerson


Project Status


WWII Project First Release

80%


B-tech Buildings Five

20%


Design Victorian era City

15%


Something Different

5%


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