I’ve spent the past 4 -5 days working on some Worldworksgames terrain. Primarily I’m working on a largish Tlinx Hinterland (pending release)and Mayhem city layout. I will make separate posts for both those builds. To go with the Hinterland (out door type terrain) I wanted some drop down tiles. Pieces of terrain that stand independent of the surrounding game board which can be used with my Hinterland table or if we need can be scattered onto a more conventional tabletop. I’ve also converted Tlinx to use magnets but I’ll detail that more in it’s own post later on.
This is my first standalone tile a small ruined keep, which has turned out to be significant amount of work, a lot more than I originally intended (hence the lack of turtle miniatures 🙂 ). The additional work was mostly caused by the fact I had to convert Castleworks ultimate (CWU) to the Tlinx format or at least those bits I wanted to use.
First up I cut a base out of depron (straight foam), using my hotwire cutter to this I added some sloped/beveled edges to give the appearance of the ruin sitting on a slight rise. Once the foam was cut I inlaid some metal mount points into the tile and then covered the tile edges in hinterland grass texture. For the top of the base piece I created a custom graphic which combined elements of Castleworks Ultimate and Hinterland. The two texture types fit together very well which is a credit to the quality of work the WWG crew put out:
Depron Base with mounts inserted
(Yes those are old craftknife ends 🙂 )
Next I started converting CWU textures to the Tlinx layout, I had to do walls, mounting posts and create a custom 1st floor destroyed/damage tile. I ended up creating a few other custom parts such as a “3 inch through wall” it hooks through the mid sized post and pokes out the other side to create a more solid destroyed wall effect. I also bashed some parts using Streets Of Legend-Destroyed as a guide but replacing the textures with CWU. Below you can see all the parts laid out and the through walls:
The above may not look like a lot of work, but it took a fair amount of time to create those pieces. The good thing about Tlinx is it’s very flexible and with the parts I’ve created I could easily build a none destroyed keep. The downside is it’s very flexible so when you want to change elements or use different textures you have to convert a minimum number of parts so whether it’s one building or 10 the workloads about the same. Still I’m going to do a second stand alone outpost but undamaged and I wont need to bash any parts (okay maybe 1-2) so it’ll be much quicker. Here’s some pictures of the keep from 4 angles fully assembled and ready for gaming:
I know building the above sort of defeats the purpose of Tlinx as it’s not very flexible but for me being able to disassemble the whole thing and pack it easily for transport makes it well worth the while. Packing and carting air around with you is no fun 🙂
A few points of note, I’m using very small magnets 6mmx1mm these are plenty strong enough to hold the posts and building up, If I find I’m having problems I’ll drop a 2nd magnet on top of the first. The metal piece’s I’m now using (base used old craftknife ends) are square shade cloth holders I cut them into 4 or 2 depending on whether I’m doing corners or mid points, these save me from any polarity issues I might have with magnet to magnet joins, they also allow me to adjust the post locations a little if I need to (read build inaccuracies 🙂 ), I’ll cover this a bit more in later post :).
If you often travel for gaming or even just have limited storage space check out Tlinx terrain across at WWG :).