Posts Tagged 'Fat Dragon Games'

Papercraft Build – Capital City Build Stage One

To go with the half sized Lost Reich mecha  I’ve been building, I have slowly been working on a small Fat Dragon Capital City build.I plan on using this build for Lost Reich and Destroy all monsters or Mighty Monsters games. As those games can involve a lot of smashing and building destruction I worked on customizing a fair number of elements and incorporating magnets and metal into the pieces.

First up I had to work out the scaling to use to get the Capital City down to Z-scale, by a happy coincidence this was fairly easy, basically each 7inch tile was scaled down to 2 inches square and then I recombined 9 of these together to form a new 6inch square. This is just slightly smaller than Z-Scale however they look good on the table. Each tile was also designed such that the road exits on each side are in the middle, the only tiles that don’t respect this rule are the highway pieces but I can live with those being special.

As part of the above tile scaling and creation process, I created several custom tiles; parking lot, street parking and dual lane highway tiles. I created all these at full size so that later if I want to build a full size capital city I can use those elements in the build.

Next up was working out how to join the tiles together along each edge and designing some way of allowing magnets to stick to the tiles. I also wanted to do slightly raised footpath/sidewalks to give a little dimensionality to the tiles. I played around in sketchup with the design until I came up with the below. After that I then did numerous test tiles using different basing materials and glues but didn’t uncover anything to new,  although I did use up a bucket load of time.

The basing material I settled on was PVC foamboard it is much stronger than the regular paper foamboard but extremely tough to cut. I created the little tin circles using a hand sheet metal hole punch and then tapping them flat with a hammer. I probably could have saved some ink by not printing the sidewalks out on the lower pieces but at the time I thought I might have to use the layout before all the sidewalks were ready, but this turned out to not be the case. The spacer pieces I simply created as craftrobo cut files and then cut them from 200gsm card.The edge joiners are simply pieces of flex magnet on the edge of the tiles and I cut up some cheap steel rulers to make joiners.

Each building will have a very thin disc magnet in its’ base to stick it to the board, you can see my first prototype building in the below pictures.  I will do a separate post on the buildings at a later date when I have built some others, as they are also not exactly stock. Here’s a quick picture of the underside of one of the corner sidewalks about to have the washer and metal discs glued into place.

Below is the initial  GIMP layout of the city which I used to make sure I built the right tiles. the city  it’s self is  currently 61cm x 61cm or 2 feet square consisting of 16x6x6 inch tiles. If I had built the tiles at full size this would equate to a gaming table approximately 214cm or 7 feet  square. Later I will figure out some other city layouts and make some additions, one addition I do plan to add is  a city park which I’ll size so I can drop it in were the carpark currently is:

And lastly a few pictures of the finished tiles laid out in the above design, as you can see I did change the design a little from the prototype layout above:

The full impact of the raised sidewalks isn’t really coming through very well in the above photos but they really add a dimensionality to the tiles which the human eye can pick up at a significant distance (at least across the room).

Now I just need to finish building the mechs, buildings and props but those will be posts for another day.

Papercraft Build – Skorpion 3d Leg Mod (Lost Reich)

I’ve been building a few Lost Reich mechs released by Fat Dragon Games. This post will show the mod and some of the process I used to make 3d legs  for the Skorpion model. The model itself I like but the flat 2d legs although quick to build were not really doing it for me, so I decided to see if I could design some 3d legs to go with the model.

I had a number of design constraints as it was an existing model:

  • Retain the slip on and off cockpit design that Tom had built into the stock model
  • Keep the footprint of the model the same
  • Simple to build but strong (not sure I succeeded on this one)
  • Lastly keep the leg look the same (angles etc).

So I went through a few design iterations using Trimble sketchup (Yep Google sold the program). I pretty much got the legs themselves right on the first try but I tried to simplify the hip section down and just ended up using up time for no real benefit and going back to my initial idea, its very true what they say about first drafts. A screen grab from sketchup of three versions:

Sketchup models: Top row unused drafts, bottom final version

Once I’d settled on a design I went through my usual flattening process using flattery in sketchup and then exported the svg file. Then I used the existing leg textures and textured the various shapes. I did have to create a few panels for the back of the legs and the underside of the hips. Next I created the Craftrobo/Cameo cutfile and did a full size test build:

  First Test Build at Full 15mm Size

The legs themselves were quiet easy to build although a little repetitive as you need to build 4 of each part and then glue them together. I totally understand why Fat Dragon Games (FDG) released the stock model with flat legs as construction is much quicker, simpler and I would imagine much less intimidating for people who don’t normally build paper models but want to play Lost Reich:) . I posted a couple of pictures of the above up on the FDG forum and Tom gave the okay to share the file so I  assemble some instructions and tided up the main file a little. As part of assembling the instructions I added a new way of identifying parts a bit like Lego instructions where the particular segment your working on  is highlighted. I’ll probably add this method of identification to any instructions I do for new models in the future, plus I think it looks neat:

Instructions Highlight Examples: See Instructions below for others

The last little test I did was to build a half size version of the Skorpion with my leg design above. This was interesting to say the least but I managed to get one built, I did have to cut off a few glue tabs as they got to small and superglue was a must as holding the parts to wait for glue to set would have been difficult. You can see a side by side picture below of a full size Skorpion & half size Skorpion and one of the half size Skorpion on it’s own:

Z-Scale (1/210-ish )version and 15mm version
 Z-Scale (1/210-ish )version: Easy to see the trouble I had edging the legs at that size, yep toothpick gun barrel

I’ll post more about the z-scale version when I’ve built a few more mechs up at that scale.  I’ve uploaded all the files to the Fat Dragon Games forum (fan created models), so you’ll need to go there to download them. You will need a forum account to download the files:

Skorpion 3d Legs and Cut Files

Note One:  to use the above properly you’ll need either the Skorpion Mk II or the Skorpion from the starter set:

Skorpion Mk II

Lost Reich Starter

Note Two:  Not sure if anyone wants the blank leg geometry but here it is in a PDF ie no textures. Just to save headaches I’m releasing this piece into the public domain. If you use it I’d appreciate a mention but no obligation :).

Legs and Chassis (blank geometry)

Have fun with the legs and please use responsibly 🙂

Papercraft Build – Lost Reich (Fat Dragon Games)

Fat Dragon Games released the Lost Reich game and miniatures about 12 months ago. It’s almost impossible for me to not pickup any mech based game so I had to grab this one, although due to the house renovations etc I’ve only just started to build up a few of the models. (Sorry about the rough pictures my camera is really starting to show it’s age and needs to be replaced.)

For those who aren’t familiar with the back story for Lost Reich the Short Fat Dragon spiel sums it up nicely:

LOST REICH is  set in an alternate history, where the Nazis fled to Antarctica at the end of WWII and secretly began rebuilding their armies, patiently waiting for the day their Reich would rise again. Taking place in the near future, armies of Allied and Axis walking mechs battle for territory and resources across the world.

When you pickup the starter it comes bundled with lots of goodies; mechs, rules, terrain and more. But for this post I’ll just cover four of the mech types that I’ve built up so far, two allied and two axis types. Of course I could not resist making some minor alterations when building the mechs which I’ll cover below.

The biggest change I made to the mechs was to build them at 50% of size, which changes them from being 15mm to about 1/210 or 1/220 (approximately z-scale) depending on what scale you consider 15mm to be. I plan on doing a special city game board scaled to z-scale for use with Lost Reich, Axles and Alloys using micromachines (more on that later) and one of the Big Godzilla Monster fighting games. Additionally Z-scale means I can build a large layout which only needs to be 60 cm (2 feet square) or if I really want to push it 90cm ( 3 feet square) but I’ll do a separate post when it’s completed. Other than the scale change the miniatures are pretty much stock. I did add a different number to one mech, played around with adding some art to the side of another a bit like aircraft nose art and lastly added little magnets in there feet so there bases can be removed/swapped easily just in case I wish to try different rules or simply have the bases match the terrain they are being used on.

Panzermech 1 and Sherman Mk 1 (1st Test Photo using the Wifes mobile phone)

Overall the mechs were very easy to assemble, made up of simple-ish geometric shapes and they look good on the table when assembled. Making these at full size would be a snap and I’d say you could easily construct 1-2 a night while watching TV (more if you have a Craftrobo). For myself making them at half size was slightly more challenging but they still came together well and about the only part that caused me real issues were the now teeny tiny gun barrels, but in retrospect I should have just used matchsticks and coloured them in  black or grey with a  sharpie/texta :).

Panzermech 2 (2nd test photo using the wifes mobile phone)

First up two of each of two of the Nazi mechs; The Panzermech 1 (double barreled mech)  and Panzermech 2 (shoulder pods and 1 gun barrel). I like the design of the both these mechs although the Panzermech 2 is my favorite of the pair. I’ll definitely be making a few more of those and when I do I’m tempted to make the shoulder pods magnetic and then do a dual rocket and dual Plasma Gun variant :).

Group shot Panzermechs (using old camera)

Next up 2 of the US mechs, The Sherman MK 1 ( Gun barrel one) and Washington (Rockets only). I made 5 of these in total, I placed some art on the side of one and tested out doing some color edging on that mech but I personally prefer black edging.

 

Group Shot Washingtons and Shermans Mk 1 (Using Old Camera)

Heres a closeup of the front Washington a little more side on so you can see the nose art I placed on the side of the mech, borrowed from a WW2 aircraft. I like the idea of doing this but maybe not for every mech , more the special or one off ones.

For a last little bit of fun I took a picture of the Mechs and then dropped it onto a poppy field picture by glasseyes over on flickr released under CC 2. I picture it as 2 US mechs out on Patrol and they stumble across 3 Panzermechs. The question is can they get out of there and report back before the Panzermechs obliterate them?

Link to full size version

As I finish up more mechs I’ll put up separate posts for those mechs, the next ones I plan to work on are the Scorpion and the Sherman Mk 2. One day I might even get to play the game :).

See you all later.

Fat Dragon Games Medieval Cog – Papercraft Build

To go with the pirate bears I really wanted some sort of ship. It’s never explicitly called for in the fur and buttons scenario’s but I thought it would look cool. I didn’t really want to design and build something myself at this stage and as I knew of several card model ships around the net I had a look at what was available. I eventually settled on the Fat Dragon Games medieval cog.

I ended up making a few modifications and changes to the Cog (I can’t leave anything stock 🙂 ). The first change I made was to cut a 1nch length out of the hull, I wanted to shorten the ship by 2 inchs but wasn’t sure what sort of impact that would have on the overall design so settled on a safe 1 inch shorter.

While I had been checking around for other card ships I had stumbled across this (One Picture below):

I really liked the rear stern-castle design so I decided to modify the stern-castle on the FDG Cog to emulate the above. First up I worked out the length of the rounded walls and bashed these from the existing stern-castle walls. I was able to keep the front wall of the stern castle as it was. Next was to design the floor insert for the floor of the cabin and glue it into place. Once this was done the stern-castle was glued to the rear deck:

Next was the angled top for the rounded stern-castle.  I made the topper 7inchs wide at the front approximately 6inchs long down each side and about 3 inchs across at the rear. As these were all straight piece’s bashing them up from the existing stern-castle top was very easy. The worst mistake I made was to use matte board to reinforce the floor of the stern-castle, matte board and PVA glue don’t like each other at all and the floor cupped quiet badly. It’s not very noticeable in the picture:

I am pretty happy with how the rounded Stern-castle turned out. Next I added a removable crows nest so I could still swap the sail over if I wanted, this turned out to be very easy. The crows nest is approximately 3×3 inchs but shaped like an Octagon, the walls are modded from the fore-castle walls. A small hole cut in the middle lets me slide it down the mast and it holds in place very well:

Last mod I made was to add the Bear skull and crossbones to the sail, but you can see that in the finished pictures below:

Even though it’s a bit the wrong century and my printer was playing up hence all the interesting colour variation, Captain Longfur and his pirates are very happy with their new Cog:

I seem to be able to share the bashed files, big thanks go’s to Tom for allowing this with his files. You’ll need to head over to Fat Dragon Games to buy the cog first so you can make use of the files. All the modified images  inside my files remain the property of Fat Dragon Games:

Forum Board Link – Yep you’ll need to login to get them 🙂

For anyone needing a smallish vessel for there gaming needs you can’t go past the FDG Cog.

Anyways back to laying out those frogs 🙂


Project Status


WWII Project First Release

80%


B-tech Buildings Five

20%


Design Victorian era City

15%


Something Different

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