Posts Tagged 'Wargaming'

Papercraft Build – Steam Ram

Mayhem in Paper Steam Ram Variant F(1)Back in April Squirmydad from Mayhem in Paper released the Steam Ram. At the time I picked up the model with the plan to build a Steampunk army around a couple of them. I’ve finally got around to building two and thought I’d do a review/build post about the Steam Ram.

Once you have purchased the Steam Ram for the very reasonable price of $3.95, you’ll receive a zip which contains:

  • A single layered version of each colour (brown, dark grey, light grey and green) at 28/30mm scale
  • A layered version of the above so you can turn guides and other bits off which is great for customizing
  • A single layered version of each colour (brown, dark grey, light grey and green) at 15mm scale
  • A single layered version of each colour (brown, dark grey, light grey and green) at 15mm scale with all guides off
  • Assembly Instructions and a Card modelling basics file.

On top of this if you own a craftrobo/silhouete/cameo you can slip over to the Mayhem in Paper website and pickup the GSD files for the cutter. All round this is an absolute pile of stuff for the purchase price but as you look through the Instructions and files you’ll notice that Squirmydad has also included parts not just for one model but for at least four different versions. Although with the parts this actually equates to a lot more options, here are the four basic ones easily constructed from the instructions:

  • Wheeled with Main Gun
  • Tracked with Main Gun
  • Wheeled with Top Machine Guns
  • Tracked with Top machine Guns.

Steam Ram Mayhem In Paper Variant A_C

I’ve borrowed the above images from the Instructions (copyright Mayhem in Paper)

The model itself is well laid out and all the parts are easy to identify. If you are hand cutting the model do be aware that not all the parts are used when assembling a Steam Ram so make sure you check the instructions and see what parts are needed for the version your planning to build before just cutting everything out. The 30mm sized Steam Ram is spread across 4 pages but for a single tank build you’ll only need to use about 3 pages of parts.  I found the colouring of the ram to be perfect not to dark and not to light scaling wise the ram should be perfect to use with 28mm miniatures. It did take me around 4-5 hours to finish each Ram, they mainly took this long as I was building very carefully and ensuring every join and part was edged, I even sanded a couple of parts to ensure they were perfectly perpendicular. So if your used to assembling card models you should be able to pull a Ram together much more quickly.

I did make some slight modifications to the two tanks I constructed. Firstly I centralized the gun box on the front but then cut out the driver window and glued this to the left of the gun box. I then added both machine guns to the top but set these towards the rear and facing left and right to provide some flanking protection to the tank. Naturally I had to build the tracked version and later on I might add some unit markings when I have more of a feel/theme for the army.

Mayhem in Paper Steam Ram Variant F(1)

Mayhem in Paper Steam Ram Variant F(3)You can see in the above picture  how I made use of some of the extra hatches that were included with the Steam Ram to add hatches to the top of the machine gun turrets. I am really happy with how the Steam Ram looks on the table and a pair of them really do look intimidating when I was in no way pretending to push them across a table in formation 🙂 .

Mayhem in Paper Steam Ram Variant F(2)

I actual had the urge to create some fan art for the Steam Ram, this ended up being  some desktop wallpapers and a Kindle screensaver image. First up the wallpapers I did two versions a widescreen 1920×1080 and a 4:3 aspect ratio 1600×1200 version.  I am happy with how the wallpapers came out although I’m not sure anyone would actual use them as wallpaper. However they were fun to make and have a Steampunk/Victorian era feel. For want of a better name I’ve called my Steam Ram “Variant F”, Lord Hamilton Squirmydad had already written into the short back story for the model.

Mayhem in Paper Steam Ram 1600x1200 (small2)

1600×1200 version – Link to Full Size

Mayhem in Paper Steam Ram 1920x1080(small2)

1920×1080 version – Link to Full Size

Lastly I pulled together a quick version for a Kindle Screensaver. The image below will appear slightly washed out but it has been colour balanced to look okay on an e-ink Kindle not a computer monitor :). I’ve uploaded the below on my kindle and it now cycles through in my screensavers and if anything still appears a little dark (note you do need to jailbreak your kindle to use custom screensavers).

00006_Card_Steam_Ram

Click the above and then right click save as

As you can probably tell I really enjoyed building the Steam Rams and the customization options available in the PDF’s is huge with a large variaty of models achievable from just the base included parts. As I mentioned above I plan on building an entire Steam punk army around these two models and then using either Defiance VG or No Limits to spec the army out so watch out for more models/miniatures and eventually army lists in the coming months. If you haven’t already done so this model is well worth the money so head over to RPGNOW and grab a copy you wont be disappointed.

Hope you enjoy your Steam Ram, I’m going to go back to not pushing mine around a table in formation 🙂 .

Cardboard Warriors Forum – Paper Miniature Hoard 104

Cardboard Warriors forum Hoard 104 is finished and released, this hoard contains some good stuff to pack out your Christmas Wars armies with. There is the Reinhold by Squirmydad a couple of mini-gun wielding Santa’s by Ryan and the Snow Tundra Tiles and Toy Soldiers from myself.

hoard104
You can pick up other Xmas Wars goodness from Hoards 38, 39, 40 and 88 . Between the old hoards and the new one this year you can put together a couple of very nice themed warbands or a whole Xmas wars themed army.

The December Hoard (105) with a theme of Chaos Unleashed/Modern & Ancient is open and will remain so until mid Jan so why not head over and create a miniature, a piece of terrain or a vehicle for the hoard.

Hoard 104 – November 2012

Enjoy battling with Xmas wars miniatures over the holidays :)

Snow Tundra Tiles/Terrain

Snow Tundra Terrain Tiles

The Cardboard Warriors forum hoard 104 was Xmas Wars and as I’ve always wanted to try my hand at creating some terrain I thought some Snow Tundra tiles would be a nice start. It turned out to not be as easy as I hoped as getting some form of texture into a white snow background is very challenging.

First up I sorted through my skiing photos looking for a good snow texture, unfortunately real snow when used as a texture looks very boring basically you may as well just go and cut out 6 inch squares from plain white card. So I took a segment of particularly interesting textured snow from one of my photos, duplicated it and then bump mapped and played around with the colours until I got a base texture I was pretty happy with. I then added an overlay of irregular white shapes to represent blown snow drifts and then finally placed on some rocks, logs, grass tops and a frozen pond (sorry no river it was beyond me, plus no time). I’m fairly happy with how the tiles turned out although the shadows around the rocks didn’t really work the way I wanted but overall they look good on the table. I turned the whole thing into a layered PDF and with the bits I’ve put in you can get about 8-9 fairly unique tiles.

Snow Tundra Terrain TilesReady for Xmas Wars miniatures to be deployed

I also put together a quick snow covered tri-fold pine tree, I changed the colour a little on the tree so there is a green/green tree and blue/green tree in 3 sizes; 5 3/4, 4 3/4 and 3 inch tall versions. I only had time to put together one tree texture so all the versions use the same texture but I’m very happy with how they turned out as I don’t think there are any snow covered pine trees out there in the war gaming paper tree world. I did make the little 1/3 base circle bits separate so if you like you can easily integrate my trees with one of the commercial snow terrain sets around the place.

Snowy Paper Pine Trees

Three Sizes of Snow Covered Pine Trees

I’ll be including my Snow Tundra tiles in hoard 104 but they are available below  for download as well. I’ve included both a Cameo and SD cutfiles,  Unfortunately I cant test the Cameo file so use with caution, if they do work okay please let me know in the comments below.

The below is a zip file but I’ve had to rename it as an odt so right click save as and then rename the extension .zip once downloaded.

All Zipped – Sirrob01 Snow Tile Final

I’ve only put the cutfiles in the zip as I have rename those anyways but below are just the PDF’s.

PDF – Snow Tiles and Pine Trees

PDF Instructions – Pine Tree Instructions

Enjoy 🙂

Cardboard Warriors Forum – Paper Miniature Hoard 103

I’ve just finished assembling the Cardboard Warriors forum hoard 103. This was a fairly small hoard although the little Zerstorung was pretty challenging to build due to the size. I’ve included two different PDF’s, one with SD registration marks and the other with Cameo registration marks both are contained in the zip below.

Reminder that the November hoard is still open which is Xmas wars and Super Heroic, so get those submissions in, only a week left.

Feel free to check over the old Hoards for other miniatures.

Hoard 103 – May/June 2012

Enjoy 🙂

Trying out Axles and Alloys

Over the weekend myself and a number of friends got together to give Axles and Alloys II a try. The get together was  a little impromptu so I had to throw some terrain together the night before, basically just some polystyrene covered with sand and quickly spray painted red/brown.

For the game itself I modified the rules slightly so we could use a bunch of micro machine cars (about n scale/15mm). Although it doesn’t quite have the impact on the table it did make the game much easier to transport. For using the micro machine cars I used the tried and true method of converting inchs to cm and it seemed to work out well with the rules still holding together very well. The board we played on was only about 45cm x 75 cm ( 1.5 x 2.5 feet) and it did get a little crowded with 7 players, but this just meant more mayhem. I wrote up some quick vehicle cards and for each game we shuffled and dealt the cards out so no-one had the same car twice.

We played a total of two games with basic race to the finish goal. The first game resulted in all player vehicles being out of commission by the end of the 5th turn, except one. This was mostly caused by the figure 8 track design and a rather cramped first turn which resulted in much ramming, weapons fire and collisions with terrain as skids and drifts were misjudged, also a lack of anyone using the brake pedal didn’t help 🙂 :

The above photo was taken just after the second turn at this point the Orange and Green cars driver had been killed after a wicked burst of MG fire from the rear by the blue car. The blue car had been savagely rammed by both the yellow 4×4 and orange and green car in the 1st turn. As you can see even though it was our first game a mountain of mines and spikes had already been dropped.

Similar time as the above shot but you can see the field was fairly well spread out the purple dragster in the middle went on to win the game.

This was near the end of the game, the yellow 4×4 slide into the towering rock cluster after I misjudged drift. The two blue cars ended up ramming each other and then getting out of control and colliding with each other a second time. We were unsure if this meant another ram but we played it that way and it destroyed both cars, one due to driver death. You can just see the purple dragster in the background heading of to win the race.

Final positions of everyone at the end of game 1, the lime green car on the right edge had tried a massive drift circle and had been planning to try and cut off, then ram to death the purple dragster but came unstuck on some rocks. This left the purple dragster as the last car alive.

For the second game we changed the board layout so it was a simple Horseshoe track with 1 lap to win. This seemed to help with 4 cars still surviving when one crossed the finish line.

Cars lined up at the blue start finish line for race 2. Three cars are obscured by the terrain in the lower left of the shot.

Just after the 1st turn with a few cars having moved for their second, two cars used the ramp suffering a little damage but it was a heap of fun for the players and to watch.

This was at the top turn, once again the purple dragster was in the lead. Just after the purple dragster passed around the turn, there were 2 head on collisions which knocked out a couple of cars. The purple dragster itself was rammed head on to try and knock it out and slow it down but unfortunately it didn’t quite work and the purple dragster once again went on to win.

As part of the setup one piece of terrain had a hole in it and we designated the leading edge a ramp, so a car could fly up the ramp and jump out the hole. The purple dragster did this but due to the ramming damage incurred and then hitting the ramp to fast was almost destroyed on landing. The dragster crossed the line with 2 damage box’s remaining.

Much fun was had by all over the two games and the rules themselves are written very well, we only had a couple of minor spots were we weren’t quiet sure what the rules should work, but we simply worked something out. Due to the success of the game I plan on mounting the micro machines to bases permanently and giving them a quick coat of paint. As a group we are more likely to do pickup one off games and so to randomize the vehicles a little more we may put in place some form of random weapon assignment mechanism. The only other minor change we might make is to double the weapon damage we found ramming was much more deadly than weapons and want to encourage weapon use a little more.

If your looking for a fun car game, which doesn’t take itself to seriously give Axles and Alloys II a try, for the price (free) I don’t think you’ll be disappointed.

Have Fun 🙂

Papercraft Build – Sanity Studios: Orcs

I’ve built quiet a number of  Sanity Studios paper miniatures, so I thought it was time I did a review of one of their sets so I picked latest set. They have just released a very nice set of Orcs which is the first set in there Green tide army. These are the more modern take on Orcs that we have all come to expect when someone says Orc, ugly, brutish with green skins. For those who are unaware Sanity Studio’s has a set of tabletop rules to go along with their paper miniatures called Bellicose, I’ll probably do a review on rules in a separate post later on. To save me some space you can read about comparable scaling in this post. I will just mention that the Orcs stand a little taller than a Sanity Studio’s human, approximately 30mm to the eyes.

There are a total of 10 unique Orcs in the set with an additional 3 which are a mirror of the first 3 so your not wasting paper when you print them off (a nice touch).  This gives you 13 orcs across two pages. Additionally there are 3 skin tones available for each Orc, Green, Dark green and Olive. This means you can print of the pages 3 times and have 39 Orcs that are all slightly different.

Sanity Studios Orc Skin Tones

The first page contains 6 unique Orcs, wielding a variety of weapons, shields and armour. The poses are very dynamic and really convey a sense of movement in each of the miniatures. All the miniatures are very good on this first page with my favorites being Orc3 and Orc6, my least favorite is Orc2. The photo below shows the 6 Orcs in stock Green skin:

Orc1, Orc2, Orc3, Orc4, Orc5, Orc6

The 2nd page contains 4 unique Orcs and 3 mirrored Orcs (1,2 and 4), for 7 in total, the poses are likewise very dynamic across this page. My favorite from this page is Orc8 with Orc7 running a close second, I’m going to pick on Mirrored Orc2 as my least favorite. The photo below shows the 7 Orcs in stock Green skin:

Orc8, Orc7, Orc9, Orc10, 1Cro, 2Cro , 4Cro

As you can see from the above pictures the Orcs are coloured/shaded differently to David Okums work. David goes for a more comic book cell shaded look for his mini’s were as Labrat from Sanity Studios colours/shades  similar to how you would have if you were painting a metal/plastic Orc miniatures. Both styles work well on the table but I have to admit when placed side by side on the table the Sanity Studio’s mini’s do seem to “pop” a little more, but this could just be my own personal preference seeping through as they both look good even at longer distances, either way your not going to go wrong picking up work from either artist.

Sanity Orcs vs Okums Elves

The Orc’s come with a premade craftrobo/silhouette  cut file so if you have one of those cutters it’s very quick to go from pdf to a couple of units of Orcs. Unfortunately an optional Cameo layer was not included but this can be addressed using a ruler and black pen. Handcutting will be a little slower, as you can see from the above pictures the Orcs have quiet a few small shapes protruding off them which increases the time it takes to cut them out. The added detail does mean the Orcs have a better overall impact on the table.

At the moment these Orcs would be great for populating a warband for a skirmish level war game eg SoBH (this will be one of my uses). They’d also be great for a GM to use in  a dungeon for a role playing game. There’s not quiet enough to populate up a full fantasy Orc army but I know Labrat has some goblins in the works which will then make these much more usable for larger army wargames. I know from reading the Bellicose rules (were these minis are intended to be used) that in the future Sanity Studios/Labrat will be working on several other additions for the Orc army such as:

  • Goblins
  • Goblin Pedal tank
  • Hobgoblins
  • Ogres
  • Shaman
  • Orc Warlord

No idea when they will be available but Sanity Studios has been filling out there troop roster for 24-36 months now so I’m fairly confident we’ll see most of the above at some point.

The Orc set is $3.95 which is good value for money, you don’t get as many different Orcs as David puts in his sets but David appears to be the exception rather than the rule when it comes to number of paper miniatures in a release. These Orcs are also more what people think off when they think Orc so for myself they are an excellent set/instant buy and lastly and most importantly you can never have to many Orc’s :).

Have fun gaming :).

Warmachine – Hirst Objective Markers

I have a few Hirst arts molds which I have never used before, I bought them about mid last year but had not had anytime to try using them. However over the Xmas/New years period I did a big pile of casting, I did something like 10-12 casts of each of the 5 molds I own. Since it’s been a while since I last painted I decided to do a few objective markers for a friend who plays Warmachine.

These are primarily made from parts from Hirst mold #85 cavern accessories but they also include a few Warmachine shields, odd cogs and a lego spanner. I restricted the size of my objective markers to the same size as the official Warmachine ones that were  released last year. My friend who is going to use these primarily plays the  Khador faction, so I asked him for a few bits from his bits box so I could give each one a unique Khador feel.

Building each one was pretty simple, I selected some random Hirst crates, barrels or sacks and then stacked them on a 60mm Warmachine base, adding the odd cog and Khador component. Once I was happy with the combination of parts I based the bases with plain red sand to keep them simple and to have them fit in with the way the rest of his army is based. Then painted each of the components individually and finally glued them to the base I applied two coats of matt varnish to help provide an extra level of durability as objective markers tend to get handled more compared to normal terrain.

The marker above is my favorite of the three, the blending on the shield came out quiet well and the Lego spanner seems to make the marker more dynamic than the other two.


My second favorite of the three markers.

Lastly and my least favorite, this one just doesn’t work for me, the blending on the arm is very sketchy but I tried three times to improve it and failed each time. I think I struggled as my brain really wanted to highlight the middle of the hand not the outside edge so I was fighting my own internal notion of how I would normally have painted the hand. The marker also seems less full than the others as the axe hand takes up a lot of volume but is not a solid block so the base appears emptier. It should still be good enough to game with :).

These didn’t take me very long to make and I enjoyed making them, although painting the shields and hand took longer than I would I have liked.

Have fun gaming 🙂


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